The global games live-streaming audience will reach 728.8 million by the end of 2021, a +10% increase over 2020’s audience number, according to Newzoo’s “2021 Global E-sports and Live Streaming Market” report.
While the video game industry was trending upward well before the pandemic, it boomed with it. According to Nielsen latest report, 10 months of new behavior (during the lockdown) is far longer than it takes for it to become the norm.
The coronavirus pandemic and the ensuing lockdown has led to a massive boom in the video gaming industry, particularly cloud gaming, according to Piplsay’s latest report.
In 2020, YouTube Gaming had its biggest year ever, with 100 billion watch time hours and more than 40 million active gaming channels, said the company’s Head of Gaming, Ryan Wyatt.
SVOD services are projected to surpass Pay TV in 30 regions. OTT has made its way into all forms of content, including sports, gaming, podcasts, theater, and business.