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How do Americans consumers engage with gaming content? 28 JUN 2022

Gaming

How do Americans consumers engage with gaming content?

Nearly three-in-four Americans (72%) are game enthusiasts, and from those, 71% play video games, 44% watch video games, 29% engage with gaming in another ways, and 8% even create gaming content, Newzoo revealed.
The average US household consumes entertainment from almost 13 different sources 26 MAY 2022

Data

The average US household consumes entertainment from almost 13 different sources

Hub’s inaugural “Battle Royale” study shows that the average US household consumes entertainment – video, music, gaming, podcasts – from almost 13 different sources, but only half of those sources are considered must-haves.
The cloud gaming market generated $1.5 billion in 2021 5 MAY 2022

Gaming

The cloud gaming market generated $1.5 billion in 2021

In its latest “Global Cloud Gaming Report,” Newzoo estimated that 21.7 million paying users of cloud gaming services spent US$1.5 billion on these services in 2021.
Earthling, Fnatic and Dexerto launch e-sports documentary "Take Your Shot" 26 APR 2022

Production

Earthling, Fnatic and Dexerto launch e-sports documentary "Take Your Shot"

The gaming documentary follows Fnatic’s decision to enter an amateur team of underdogs led by Jake “Boaster” Howlett into a competition with Riot Games’ hit Valorant.
US mobile gaming ad revenues to reach more than US$6 billion in 2022 13 APR 2022

Gaming

US mobile gaming ad revenues to reach more than US$6 billion in 2022

US mobile gaming ad revenues will reach US$6.26 billion in 2022, up 14.0% from US$5.49 billion in 2021, according to eMarketer, which also forecasts healthy double-digit growth will continue through 2024.