Nearly three-in-four Americans (72%) are game enthusiasts, and from those, 71% play video games, 44% watch video games, 29% engage with gaming in another ways, and 8% even create gaming content, Newzoo revealed.
Hub’s inaugural “Battle Royale” study shows that the average US household consumes entertainment – video, music, gaming, podcasts – from almost 13 different sources, but only half of those sources are considered must-haves.
In its latest “Global Cloud Gaming Report,” Newzoo estimated that 21.7 million paying users of cloud gaming services spent US$1.5 billion on these services in 2021.
The gaming documentary follows Fnatic’s decision to enter an amateur team of underdogs led by Jake “Boaster” Howlett into a competition with Riot Games’ hit Valorant.
US mobile gaming ad revenues will reach US$6.26 billion in 2022, up 14.0% from US$5.49 billion in 2021, according to eMarketer, which also forecasts healthy double-digit growth will continue through 2024.