Amagi launched its ninth Quarterly Global FAST Report, which confirms that 2023 has been a successful year for the FAST sector. By 2027, OMDIA projects will grow to $12 billion in revenue, and Statista expects it will reach 1.1 billion users.
Whether it is Mickey Mouse t-shirts, Star Wars Lego sets or plush dolls based on the latest Pixar hit, licensed merchandise is a billion-dollar business, and The Walt Disney Company is the undisputed leader in this category, Statista said in its latest report.
Between April and June, Sony's revenue with video games, network services relating to games, music and video, and gaming hardware reached US$5.3 billion, which comprised 26% of the company's total quarterly revenue, Statista revealed.
Two thirds of adults in the United States said they would cut back on subscriptions to save money in times of high inflation, and price increases could do their part in forcing people’s hands, according to recent findings from Statista.
According to estimates from Statista, digital gaming revenue amounted to $134 billion worldwide last year, exceeding the combined total for digital video, music and publishing.