9 AUG 2023

Gaming remains Sony's most important entertainment segment

Between April and June, Sony's revenue with video games, network services relating to games, music and video, and gaming hardware reached US$5.3 billion, which comprised 26% of the company's total quarterly revenue, Statista revealed.

9 AUG 2023

Share
  • Facebook
  • X
  • Linkedin
  • Whatsapp

Between April and June, Sony's revenue with video games, network services relating to games, music and video, and gaming hardware reached US$5.3 billion, which comprised 26% of the company's total quarterly revenue, Statista revealed. However, while this segment is the biggest revenue driver in Sony's entertainment portfolio, it also shows the most seasonal fluctuations.

The Japanese conglomerate's music, TV and movie revenue stayed comparably constant over the past twelve months. However, its games division seems highly reliant on the traditionally consumption-heavy fourth quarter. Between October and December 2022, for example, the company made US$8.5 billion in current prices with games, consoles and game-related services compared to just US$5 billion in current prices in the prior quarter.

Meanwhile, revenue from the Pictures and Music segments remained between US$2.1 billion and US$2.5 billion in the analyzed periods. The most important subsegment in Sony's fiscal year 2023 was console and related hardware sales. Between April 2022 and March 2023, it generated around US$11 billion or 13% of the company's total revenue at current prices.

With a total gaming segment revenue of US$25 billion in its past fiscal year, Sony contributes a sizable chunk to the global revenue with video games. Different estimates place worldwide revenues in the gaming industry between US$180 billion and US$220 billion for 2022.