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How do young people in the US spend their screen-based leisure time? 9 FEB 2022

Data

How do young people in the US spend their screen-based leisure time?

TV and movies account for just 48% of all the time consumers say they spend with screen-based entertainment. Replacing this is time spent watching online videos, gaming, and browsing social media, according to Hub.
“Arcane” skyrockets in global demand, highlighting Netflix gaming strategy 25 NOV 2021

Data

“Arcane” skyrockets in global demand, highlighting Netflix gaming strategy

Netflix’s “Arcane,” a prequel of “League of Legends,” is the streaming giant’s latest video game adaptation to take the world by storm, lending credence to its long-term gaming strategy, according to Parrot Analytics.
Wildbrain secures deal for more "Strawberry Shortcake" content 24 NOV 2021

Kids & Animation

Wildbrain secures deal for more "Strawberry Shortcake" content

The company announced a set of content, gaming, music, toys, food, apparel, events and other licensing partnerships for "Berry in the Big City" and four other brand-new CG-animated seasonal specials produced by WildBrain’s Vancouver animation studio
Paramount+ unveils details about its “Halo” adaptation 16 NOV 2021

Streaming

Paramount+ unveils details about its “Halo” adaptation

The project produced by 343 Industries and Amblin Television is set to air on the streaming service next year following the popular gaming franchise's ability to sell more than 82 million copies worldwide.
What is behind Netflix's interest in gaming? 11 NOV 2021

Gaming

What is behind Netflix's interest in gaming?

According to estimates from Statista, digital gaming revenue amounted to $134 billion worldwide last year, exceeding the combined total for digital video, music and publishing.