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Digital 10 MAR 2021

ENGAGEMENT CONTINUES TO GROW ACROSS GAMING AND E-SPORTS

10 MAR 2021
The global games live-streaming audience will reach 728.8 million by the end of 2021, a +10% increase over 2020’s audience number, according to Newzoo’s “2021 Global E-sports and Live Streaming Market” report.

TV 1 FEB 2021

FINLANDIA DOMINA LAS PRODUCCIONES DE LOS MARTES NÓRDICOS DE FILM&ARTS

1 FEB 2021
A este ciclo llega la última temporada de la historia sobre el mundo gaming “Nerd: Dragoslayer666”, además de regresar con el thriller “Tellus”. Los nuevos contenidos están disponibles a partir del 2 de febrero a las 10pm.

Digital 14 ENE 2021

WILL THE FUTURE OF VIDEO GAMING BE BRIGHT AFTER THE PANDEMIC?

14 ENE 2021
While the video game industry was trending upward well before the pandemic, it boomed with it. According to Nielsen latest report, 10 months of new behavior (during the lockdown) is far longer than it takes for it to become the norm.

Digital 16 DIC 2020

THE WORLD OF CLOUD GAMING: HOW EXCITED ARE AMERICAN GAMERS?

16 DIC 2020
The coronavirus pandemic and the ensuing lockdown has led to a massive boom in the video gaming industry, particularly cloud gaming, according to Piplsay’s latest report.

Digital 9 DIC 2020

YOUTUBE GAMING HIT 100 BILLION WATCH TIME HOURS IN 2020

9 DIC 2020
In 2020, YouTube Gaming had its biggest year ever, with 100 billion watch time hours and more than 40 million active gaming channels, said the company’s Head of Gaming, Ryan Wyatt.