During last year, gaming saw a year-over-year growth of over 22%, with ISPs and CDNs reporting heavy traffic from game downloads. In total, the online video and gaming markets reached US$330 billion in 2020, according to ABI Research.
This year marks a particularly exciting milestone, as cloud gaming will pass the coveted billion-dollar mark for the first time, ending at $1.4 billion cloud gaming in revenues in 2021, according to Newzoo’s update for its latest “Global Cloud Gaming Report”.
The show is set to become available on the channel in June of this year. The co-production stemmed from a 2-year partnership between Genius Brands and Tankee. Other content includes the gaming-themed "Roblox-themed Big B Statz Roblox Challenges" and "Sally Plays Roblox."
The global games live-streaming audience will reach 728.8 million by the end of 2021, a +10% increase over 2020’s audience number, according to Newzoo’s “2021 Global E-sports and Live Streaming Market” report.