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Digital 28 JUN 2022

How do Americans consumers engage with gaming content?

28 JUN 2022
Nearly three-in-four Americans (72%) are game enthusiasts, and from those, 71% play video games, 44% watch video games, 29% engage with gaming in another ways, and 8% even create gaming content, Newzoo revealed.

Digital 5 MAY 2022

The cloud gaming market generated $1.5 billion in 2021

5 MAY 2022
In its latest “Global Cloud Gaming Report,” Newzoo estimated that 21.7 million paying users of cloud gaming services spent US$1.5 billion on these services in 2021.

Digital 3 MAY 2022

Global esports audience to reach 532 million in 2022

3 MAY 2022
In 2022, the global esports audience will grow +8.7% year on year to reach 532 million, according to Newzoo’s “2022 Global Esports and Live Streaming Market Report.”

Digital 25 FEB 2022

Why January 2022 was one of the most eventful months in games industry history?

25 FEB 2022
Highlights from the month include: Take-Two Interactive planning to buy Zynga for $12.7 billion, Microsoft planning to buy Activision Blizzard for $68.7 billion, and PlayStation announcing it will buy Bungie for $3.6 billion.

Digital 28 JAN 2022

Which kind of gamers are diving into the Metaverse world?

28 JAN 2022
In its latest article, Newzoo used its “Consumer Insights – Game Franchises” to zoom in on current metaverse players, discovering that younger generations are already engaging with this new digital world.