While the coronavirus pandemic caused almost every major sports league to suspend its season, e-sports resumed relatively quickly. Leagues pivoted from competing inside venues to an online-only format where teams and production crews operated remotely. Despite any short-term struggles from large advertising downturns, the outlook for e-sports remains positive.
This year, US e-sports ad revenues will still grow 12% to $196 million, about $3 million shy of eMarketer’s pre-pandemic estimate. The coronavirus lowered the company’s video advertising estimates, which makes up a significant chunk of e-sports ad revenues. However, e-sports will make up for this short-term loss by 2021, when ad revenues will grow 15% to reach $225 million, roughly $6 million more than expected prior to Covid-19.
Looking at e-sports worldwide, estimates from gaming research firm Newzoo paint a larger picture of how e-sports is monetized. While sponsorships (including advertisements sold as part of a sponsorship package) make up the largest segment of esports revenues, additional revenues come from media rights, merchandising, ticket sales and publisher fees.
The US ad market for e-sports is much smaller compared with revenues earned from video ads in gaming content. This includes revenues from the much larger community of amateur gamers who broadcast themselves on streaming platforms, as well as the video ads that appear during e-sports tournaments. Much of this content is streamed live and then has a considerable shelf life on these platforms afterward, which can garner additional ad dollars. EMarketer expects US gaming video content ad revenues will surpass $1.56 billion this year, up 18% year over year.
As the industry matures, e-sports is becoming a more appealing environment for advertisers. Publishers and streaming platforms are offering more comprehensive partnerships, while measurement across tournaments and platforms is becoming more unified. Brands that have eased into e-sports for several years are increasing investments, while the pandemic has led to greater advertiser interest in gaming.